Concept Art #1
Concept Art - Living Quarters
A glimpse into the living quarters of the Lunaris Prime moon station where silence speaks louder than chaos.
It looks peaceful… but you're not alone. 👁️🗨️
15.05.2025 08:08
A glimpse into the living quarters of the Lunaris Prime moon station where silence speaks louder than chaos.
It looks peaceful… but you're not alone. 👁️🗨️
15.05.2025 07:54
CRC becomes VOIDRETH
As the development of Celestial Rune Consortium progressed, the core gameplay and objectives evolved significantly. The original name no longer reflected the essence of the game, prompting the search for a new title—VOIDRETH was born.
I will publish a separate article soon to dive deeper into the changes and what they mean for the game's direction.
15.09.2024 13:04
The Venosaur is a brutal beast and a terrifying foe. Its sheer size alone is enough to make even seasoned Rune Agents tremble. You’ll hear it coming from afar—though its own hearing is poor, don’t be fooled. It moves faster than you’d expect.
Its exceptional sense of smell can track down even the most careful agent. With razor-sharp claws and powerful limbs, it tears through prey without hesitation. One snap of its massive jaws is enough to devour a Rune Agent whole.
Make no mistake—the Venosaur is not to be trifled with.
13.09.2024 22:07
Celestial Rune Consortium is now available on Steam!
Add it to your wishlist today to stay up to date with all news and updates.
Be the first to know when the game launches—and jump in the moment it’s released!
13.09.2024 21:46
I'm proud to present the first trailer for Celestial Rune Consortium – Shadows of Ascension!
The trailer offers a first glimpse at the level design, overall structure, visual style, and currently implemented features.
I'm excited to hear your feedback!
Don’t forget to check out my other channels to stay up to date.
Like, share, and subscribe! :)
Hi, I'm Eike — 40 years old and passionate about programming since my early childhood. I started with simple HTML and CSS, moved on to PHP and Java, and eventually found my focus in C#, where I've since specialized.
In my day job, I work as an IT specialist in application development, focusing on medical informatics and client management.
In my spare time, I’m the founder and lead developer of Squirrel-Interactive.
VOIDRETH is my first major game release.
Before that, I published a few smaller games on itch.io.
I work as a solo game developer and occasionally bring in freelancers to support various parts of my projects — especially when it comes to creating graphics and 3D assets, where their contributions are truly invaluable.
Thanks for visiting my blog and social media channels — I'm always happy to connect and exchange ideas. Enjoy your time here!